![]() This effect can be triggered once every 8s and even when not on the field. Each of the buffs will count up to 3 characters. ATK is increased by 14% for each member whose Elemental Type is the same as the equipping character, and EM is increased by 50 for every member with a different Elemental Type. Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. The character who equips this can still trigger its effects when not on the field. This effect can only be triggered once per second. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. A maximum of 75% bonus DMG can be obtained in this way. Increases Elemental Burst DMG by 25% of Energy Recharge. If a Normal Attack fails to trigger a Valley Rite, the odds of it triggering the next time will increase by 20%. This effect will be dispelled 0.05s after a Normal Attack deals DMG. When a Normal Attack hits opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack Damage by 70% of ATK. When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s. This effect can be triggered even if the equipping character is not on the field. Max 3 stacks.Īfter Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. Using an Elemental Skill increases 2-Piece Set effects by 50% for 10s. Increases Overloaded, Burning, and Burgeon DMG by 40%. Using a Charge Attack within 10 seconds of defeating an enemy costs no stamina and deals +50% damage If the opponent is Frozen, CRIT Rate is increased by an additional 20% When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. Only one form of Elemental DMG bonus can be gained in this manner at any one time Upon obtaining an Elemental Shard created through a Crystalize Reaction, all party members gain 35% DMG to that particular element for 10s. These effects can be triggered even when the equipping character is not on the field. The duration of each stack is counted independently. ![]() After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.Ĭurrently, this Artifact Set cannot be farmed by defeating enemies since it does not drop from any of themĮlemental Skill and Elemental Burst DMG will be increased by 10%. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG will be increased by 4%/9%/15%. After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s.
0 Comments
Leave a Reply. |